Modern house – B&W- Making Of by Michał Jaroszewicz
It’s a huge pleasure o share with you this amazing article made by Michał Jaroszewicz. He designed this modern house and created these amazing visualizations. We hope you will like it. Please do not forget to follow the author.
PROJECT of Modern house
My main goal was to design a simple, reasonable size house for the 2+2 family. I love minimal architecture with big glass surfaces, without visible elements like gutters, downspouts etc. Flat roofs are very convenient in designing the floor plan because you can add more space anywhere you need and the shape of the roof will follow it. Unfortunately, in Poland very often you can’t build a house without a pitched roof. So I decided to divide the house into 2 parts with different roofs and to emphasize dividing – use 2 different façade materials for each part of the house.
Because the building is very simple and there wasn’t too much to modeling – I focused on details and environment. I modeled carefully sliding doors with almost all elements existed in the real door, in reference to plans and photos. I added typical house elements like flashing roof and mechanical ventilation grilles. I did not forget about outdoor doormat 😉
The fence is made with simple boxes and lines with thickness generated.
For Wooden terrace, I used a simple plane, ended with scanned wood beams.
I decided to don’t design a green garden with a perfect lawn. Instead of this, I want to achieve more natural terrain, just like landscape architects forgot to come.
The terrain is plane converted to editable poly, with a set of Noise controllers with different setups of scale and strength. This provides me with a slightly irregular terrain surface, as I want.
The grass was scattered mostly using Forest Pack Tool, except a few grass clusters growing between pavement and outdoor planter pots, which were scattered by hand. In order to achieve as much realistic result as possible – I used dozens of grass clusters, attached to a couple of ForestPack setups with different density. Each one has Translation, Rotation and Scale transforms enabled.
To create the environment, I used models of grass, bushes, and trees from different places – trees are from Evermotion and Nouvellemesure, the grass comes from Maxtree. There are also some bushes from Evermotion and Darstellungsart’s collection.
When someone asks me about some tips and tricks in archviz, I like to say – don’t clean up 😉 In the real world, nothing is perfect – roads have holes, sidewalks are damaged, buildings are dirty and some pebbles, leaves or small debris are everywhere. Imperfections give you more photorealistic effects, so I try to use more complex materials than diffuse, reflect, gloss, bump textures attached to proper slots. Usually, I add small irregularities to diffuse or glossiness using CoronaAO, Mix, Composite or create Layered Material.
However, black brick material is a quite simple one. I made it using a scanned model downloaded from 3dsky. Using levels and curves, I changed red brick diffuse into the black one. I prepare two versions – lighter and darker for CoronaAO.
Then, I baked a height map using Render To Texture option in 3ds Max and used it as displacement.
Pavement Plates material was created using cropped FriendlyShade texture, combined with another one from Evermotion. Because I want to try different setups – I used Linear Float Controller to crop the texture, instead of preparing proper images in Photoshop. This gives me the possibility to change crop area inside 3dsmax without the necessity of saving every version as an image.
Sliding windows consist of miscellaneous materials – glass, painted aluminum or variety of plastics. I show you some of them below. The most complex is dirty plastic.
Some of you might be confused because on shots I prepared for this project windows are quite far from cameras and such details aren’t visible. That’s because I planned to create also interior renders with zoom shots. But you can see it better in my other visualization from House in Trier project.
I prepare 3 lighting scenarios – early and late afternoon and evening. I used only HDRI maps for all of them. I made hundreds of test renders to try different maps with different sun position. Finally, I chose one from Darstellungsart’s “Sunny Afternoon” collection and two from 3DCollective HDRI Pack, which is my favorite one.
Evening images include not only artificial lighting but also additional invisible lights, which are very often necessary to get the proper result. In this case, for instance, I have to add rectangle light in front of the windows which shed some light on the grass. Interior lights weren’t strong enough to do this itself.
Just like photographers have different types of lenses in their bags, I try to avoid the same focal length in cameras, even if I need to render only building, without interiors or zoom shots. In this case, I used 16, 24 and 35mm. Also, I enabled Depth Of Field, as it exists in real photos. Below you can find settings:
High-quality textures from Friendly Shade, RD-Textures or Archmaterials help to achieve the photorealistic effect but unfortunately, consume your RAM memory. Adding materials with displacement and a lot of furniture, equipment and gadgets models made further working on this project quite annoying and forced me to split the whole scene into a couple of XREF Scenes.
POSTPRODUCTION of Modern house
The postproduction process was very simple – I render every picture with LUT attached in Corona Frame Buffer and saved images as 32-bit .exr files. My first step was to add a little chromatic aberration effect and small tone mapping correction using the ArionFX plugin. After this, I converted 32-bit to 16-bit, which makes I could end postproduction with CameraRaw, where I played very slightly with colors, shadows, and exposure.
Final Renders – Modern house
That’s all. I hope this making-of is helpful to you. I would like to thank Archisoftaware for choosing my work. I really appreciate it.
My name is Michał Jaroszewicz, I am a polish architect and graphic designer as well. I don’t have big experience as CG artist, I started with interior renderings because it’s easier for beginner to create nice images, but I am going to focus on exterior shots, which help me present my architecture. I like the photorealistic effect in visualizations and spend a lot of time testing different solutions to achieve this.
Follow the author:
Check our latest posts from CG!
- Modern house – B&W- Making Of by Michał Jaroszewicz
- 3ds max tutorial – The Valley of my Mind
- CG – 3ds max tutorial – Brandster media #2 Interior