3ds max tutorial – The Valley of my Mind

3ds max render - The valley of my Mind

It’s a huge pleasure to present the next 3ds max tutorial made by Hamed Hosseinpour.

The basis for this recent work of mine was laid in a previous project from 2015 titled “castle of my mind” (story of the person look at his mind) after that and some consideration from websites & magazines I went back to that story once more. 

Inspirations

3ds max render - The valley of my Mind - Inspirations

Placing the main character first

In this scene I’ve put the character in the viewport as basis for my composition and placed the camera (Prior to this, I did some sketches).

3ds max render - The valley of my Mind - main character

In this scene, I put the character in the viewport and place the camera. Before I start in 3dsmax I make some sketches.

 Let’s Rock! Using “Rock Generator”

I used the Rock Generator script by Alessandro Ardolino for 3dsmax to create every stones and rocks in the scene (just did some FFD on them for random look), and used V-Ray proxy for many rocks in the scene.

3ds max render - The valley of my Mind - rocks

The Green Stuff

My goal in this work was to show the GREEN and some natural elements. In this section I used some high quality 3d models from Evermotion Archmodel 117 collection, R&D iBushes and iToo Forest Pack Grass.

All shaders were either tweaked or redone for more quality.

3ds max render - The valley of my Mind - green

 

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    Scattered around – 3ds max + Forest Pack

    For scattering all the trees and plants I used Forest Pack and Advanced Painter.

    3ds max render - The valley of my Mind - scatter

    Scene focus

    The main parts of the scene as I indicated them and planned for.

    Composition

    Not the most common framing was picked for this view, but I like it and exploring composition is key. This image below shows what I had in mind for this frame…

    3ds max render - The valley of my Mind - composition

    Coloring

    Before I started to create materials, I took an overall approach to this view… what would be my scheme? You can find many design seeds online, just google it. In this part, a book that really helped me was “learning to see creatively: design, color & composition in photography” by Bryan Peterson.

    3ds max render - The valley of my Mind - coloring

    This is the seed for my image :

    3ds max render - The valley of my Mind

    HDRI Lighting

    An important part of my work is the lighting setup. I used just one HDRI from Peter Guthrie’s PGSkies. The 0743 one. For more effective and more sharp light I do the lower “inverse gamma” to HDRI map and the result is great.

    3ds max render - The valley of my Mind

    The Waterfall

    To create the waterfall I just used some planes mapped with textures for a fast and effective result (you can use RealFlow or other simulating plugins to create real water).

    The Rust – 3ds max material

    Here’s the rusted metal material node structure

    Water – 3ds max

    I made the water texture from a high-res image, used with these settings.

     The Rock Material – 3ds max

    Simple rock material with V-Ray displacement

     Leaves

    All plants and trees material is VRay2SidedMtl and all of them have color corrections (and other shaders created with simple V-Ray material and some little edit).

    Settings 3ds max | V-ray

    The Elements

    Postproduction

    My post-work is done in 4 master parts :

    1. Render Elements
    2. 2D Elements
    3. Fog and Light Rays
    4. Color and Contrast

    In part 4 I add these elements as well to control various aspects of the visual :

    • V-Ray Lighting
    • V-Ray Reflection
    • V-Ray Diffuse Filter
    • V-Ray Specular

    Fog & Light Rays

    Final result

    3ds max render - The valley of my Mind

    Check our previous tutorial from 3ds max

    3DS MAX TUTORIAL – MAKING OF NORTHERN WISPS


    Hamed Hosseinpour

     

    My name is Hamed Hosseinpour. I was born in 1990 in iran and start my Architectural study from 2007 and today im focused the “Architecture design” , “Digital arts” and “Photography”.im working the Architecture visualization in past four years and strive to be better at it each day  🙂

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